Starfall 3

Thứ Năm, 2 tháng 10, 2008

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Lavirinto 3D 0.6.0, Balazar 3 0.1, OpenAnno 2008.1, Pandora 2008 ordering deadline

Lavirinto 3D 0.6.0


Lavirinto 3D brings Zen wisdom, Pipes and Pac-Man together. It's a 3D version of the game Zenji [video].



The colorful levels and friendly music made me quite enjoy the stay and I even finished all campaigns. I noticed only one rudeness of the game: if you loose all your lives, you have to re-play all the levels of the campaign. :|



The game is written in Java (using lwjgl) and thus runs on every machine with a Java runtime environment installed. Just use the .sh or .bat script! The code is GPL and most of the media too. Some sounds were taken from Soundsnap, which is an non-free resource, and will be replaced soon.



Four people were involved in the creation: One lead designer, developer and visual artist, one assistant texture artist, one assistant developer and one musician. I think the end product is handsome.



Balazar 3, 2D version


Balazar 3 was released. It's a room-based slash and hack game, with some nice graphics in both 2D and 3D mode. It also supports multiplayer games.



Not being able to figure out how to install the latest Soya3D version, I only tested the 2D version. So far it feels very prototype-like: no plot, no quests, few enemy types. But the existing graphics look nice and most feature seem implemented. A little more work and it could become a nice time waster.



OpenAnno 2008.1 settlement


The real-time/city building strategy game OpenAnno was finally release [video] on October the first. You can download this first milestone for 32/64 bit GNU/Linux systems and 32 bit Windows systems.



I was hesitant to try it, fearing it would come not even close to it's role model Anno 1602 but when I tested it, I began to feel the fun of building the settlement and I wanted to build (not-yet implemented whoopsie) lumberjacks to build more houses to rise the population count so I could finally have (not yet existent) masons who would get stone from the (hopefully soon existing) mountains, so I would be able to improve the paths to pretty and speedy stone roads...



For a tech demo: nice! Of course the controls are not as nice as they probably will be but I'm eagerly waiting for the next release now! One thing though: the absence of mountains causes agoraphobia in me..



Detail of older Pandora concept render


In case you feel like pre-ordering the Pandora handheld GNU/Linux console: you have one more day. Next chance will be in 2009. The price range is 330-380 USD / 260 EUR / 200 GBP depending on what continent you order it on.

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OpenArena, CG Textures and BurningWell.Org

OpenArena 0.8.0 recently got unreleased, because the project administrator decided that some included textures by TRaK were not legally GPL-licensed.



Free as in freedom CG Textures? No. :(

So why do the CG Textures-based textures seem GPL-incompatible? Well, Marcel, CG Textures' administrator, wrote at least twice, that the textures on his website cannot be re-licensed under a free content license. Also the CG Textures license clearly states, that re-distribution of the textures and of derivate versions in texture form is prohibited.



The right to re-distribute is one of the pillars, on which free software, open source and free works stand. But it is not simple dogmatism which makes me agree with these definitions. When I create a piece of media for use in games, then I want to give others the ability to change it as easily as possible, so it fits their need. Because of this, it is vital that I am allowed to provide the source (the most raw/least edited form of the media) to them. This is not possible in the case of CG Textures. :(



However, TRaK has a permission to release his resulting textures under the GPL if he follows some conditions in creating these textures (which he did). These conditions only apply to TRaK, so the resulting textures are indeed free. Still his work is not to be included in OpenArena. I don't understand why.



A new community member named titi recently asked for a free texture reference image host and some of us recommended the public domain image gallery BurningWell.Org to him. He started uploading lots of files to it and even got permission to re-structure the gallery to optimize it for textures!



Hagish decided to set up a torrent tracker and to create a torrent of BurningWells' textures for easier downloading and for backup.



Although gallery, the system used by BurningWell.Org, might not be optimal for textures and although torrents are not perfect for sharing data that gets new additions frequently: there seems to be a bright future for free as in fancy pants freedom textures. :)

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