Starfall 3

Chủ Nhật, 23 tháng 5, 2010

thumbnail

Shotgun Debugger

In Shotgun Debugger, you play a hacker on the run from black-shades-agents and fight against armies of droids. Projectile and energy weapons serve your cause, the most original of which gets reflected by walls and can be used to destroy enemies out of sight.

Game mechanics include damage-inducing surfaces, exploding barrels and droids and simple press-the-button or find-the-key tasks. The story progresses in text boxes which appear between levels.

Varying level styles...

Relatively simple puzzles...

Various weapons, including grenades...

... a kind of 'blue rocket launcher'...

... and a reflecting laser rifle

Shotgun Debugger has two problems: default control and perspective, thus here are two hints for playing the game:
  1. Press 'v'. It will fix the perspective.
  2. Use WASD and mouse (or set different keys in ~/.sdb/preferences.txt)
Also, here's one hint, in case you get stuck in the first level: "behind the police car". I didn't know about 'v' and the police car hint the first time I tried sdb about a year ago and gave up on the game after starting level one for the 20th time. :)

The game is rather hard and there are no save function, except between levels. Enemies mostly hit hard and I found careful movement and taking cover to be the safest way to finish it.

SDB gameplay [small .ogg | big .ogg]

Code and assets are both GPLed and levels are editable in the SVG vector format. Inkscape was used to create the 2D (but rendered in 3D) levels! The level sources, are available on the homepage. I also want to recommend the 'trivia' section there.

Part of one of sdb's levels, viewed in Inkscape

I think that with such level editing capabilities and mechanics (exploding and movable barrels) some interesting levels could be easily produced. I only need to figure out how to load levels independent of story mode.

Shotgun Debugger is probably the best 'pure action' (no base building or 'advanced' item collecting or xp-gathering involved) top-down shooter I have played so far and it's definitely worth giving a shot.

PS: If you're desperate for a windows version, over here!

Thứ Tư, 19 tháng 5, 2010

thumbnail

Free as in F..Dragon History.. and cyberpunk

Some of Dragon History's GPLv2-ed assets
You might remember this video-heavy post about Dragon History, a comical fantasy adventure game for ScummVM. I wanted to inform you that the game art, including music, graphics and text are all covered by the GPLv2. They can be downloaded here.

The game is originally written in Czech and properly translated to the Polish language. If you have the necessary language skills and want to make the game accessible to a wider audience, it would be great if you could work on cleaning up the English translation. The contact information of the maintainer is on his homepage. If you want to turn this into a team project, feel free to use FreeGameDev's general forum for a thread.


Speaking of free assets: The current OpenGameArt friday challenge is "Near Future" and I have no idea what to.. hm.. cyberpunk?

To the six finished challenges, 50 pieces of game art have been submitted. It's quite fun to follow new art and picking the best pieces, so don't let the submission forms discourage you from joining in. ;)


Oh, and speaking of cyberpunk, the quite awesome soundtrack to the hacker game Endgame: Singularity has been uploaded in .ogg and source form to OGA. And the minimal-graphics single-player HTML5 turn-based strategy game Evil Cult has a great feel to it when you play it while listening to that (kind of) music.


PS: Silly me forgot to include my source of information for the art licensing of Dragon History. It's email communication with the project maintainer. :)

Thứ Bảy, 15 tháng 5, 2010

thumbnail

Penumbra engine open source (non-free 32bit library dependancy)

Penumbra 1's engine now FOSS
The engine of the best proprietary horror game in existence (Penumbra Overture) has been released under GPLv3, and some parts under even more liberal licenses. The engine features a physics interaction system, which is extremely well-balanced between complexity of possible interactions and intuitive usability. A few test maps and some objects and textures were released under By-Sa-3 (in comparison: Lugaru comes with no freely-licensed assets).

The textures that come with Penumbra

There is a guide available on how to compile Penumbra and you can get some help on #penumbra or on the official forums. The biggest task is to get rid of the legacy Newton Dynamics dependency and replace it with Bullet. This 'procedure' has been applied to DungeonHack a year ago or so.

About Lugaru: there is a thread that contains some thoughts on adding free (faif free hopefully) content to it.

Thứ Sáu, 14 tháng 5, 2010

thumbnail

Of Summoning Wars and RakNet

When I found out that Summoning Wars, it in fact uses a freely licensed network library, I wanted to test it, but failed at compiling. Today, with fresh Subversion checkout, I succeeded and was surprised by a Diablo-rules-style RPG with 3D graphics (OGRE) a lot of dialog (hours and hours of tutorials ;) ), choices, different character classes and various spells and items.
Sarcophagus open up! (And let me take precious loot!)

Enlightening zombies in a dark cave with fireballs

Leaving loot behind

Why am I  even writing these captions?

Action-RPG GUI layout 101: Left: Character, Right: Skills or Inventory

Scaring goblins to death with a lovely mask

4-way dialog sequences make plot confusing fun!


Video: Rescuing some NPC [.ogg (shorter)]

I wonder what the network part is all about. I could imagine cooperative plot-games to be fun.. Anyways, about the net lib:

The popular network library RakNet is neither open source nor free software, as defined by OSI and FSF. However, version 2.451 (Feb 18th 2006) is GPL-licensed. It can be found via the Internet Archive's Wayback Machine [zip mirror]. The developers of Summoning Wars mirrored some version as well and even created an Arch Linux AUR package.

The owner of RakNet commented on GPL in commercial game development.

Thứ Tư, 12 tháng 5, 2010

thumbnail

Combing Github for Games

I am bored. SF.net doesn't produce many new foss game findings, so I say: "Let's try GitHub's search function!"

Searching "game" quickly turned into "game -warcraft -framework -iPhone -life -cocos -Invaders" and I gave up such a general approach. Next up "fps".

  1. maroxe/fps - Soya3D-based shooter. Doesn't run, so I write a report. Project probably inactive, the history tells me. Next.
  2. ctmammoth/mammoth - "Tactical/strategy CTF-style FPS". Contains just a .sln (Visual Studio) file and dlls in the repo. Is written in C#. Obviously non-Linux. Next.
  3. treeform/simple-fps - "Simple fps demo for panda3d". Last action October 2009. It runs! Let's make a quick video, even though it's nothing, but the texture is kind of interesting. Lagging in the video [YT, TO] because of recording app I think. Next.
  4. mlambir/Pygame-FPS - "Wolfenstein style fps in pygame". It uses original Wolfenstein's gfx too. Nothing to look at, still recorded a video [YT, TO]. Last activity September 2009. Next.
  5. Michael-mrg/Sauerbraten - "Fork of the sauerbraten fps with a variety of convenience patches". Not going to test it, but nice to know there are Sauerbraten improvements on GitHub..
  6. gitpan/SDL-App-FPS - What a compelling... name. But then again, behind lame names, there sometimes are quality games! Requires SDL-Perl. The test suite tries to fullscreen and kills X.org in the process. Next.
  7. danopia/quak - "Implementation of duckinator's weird FPS idea". I don't know who duckinator is, but this sounds swell! OGRE-based. Won't start, let's rebuild OGRE. Doesn't help. Write report.
Okay, no more "fps" search results that I could care about. Let's try "rts".

  1. spring/spring - Spring. Oh hi, I didn't see you there! And you brought a friend: the GPL/BY-SA game "Project Recoil" which seems to have at least some 3D & concept art going on.
  2. mrpouet/chenilles - "RTS worms-like". Can't say that I like those, the original is the best Worms-like game so far for me. No activity since > 1 year. Okay, we have terrain and a worm which won't stop walking. Not mucht, but have a video [YT, TO].
  3. shawn42/snelps - "Rubygame RTS" which is now over three years periodically in development. I was unable to test it this time however, due to rubygame problems on my side.
  4. dragly/loose_cannon - "Simple Qt's OpenGL RTS". I accidentally wrote an incorrect report but then got instructions for compiling the game. (Didn't manage to do it ye though.)
  5. Acedio/craft - "A simple RTS". This is a WarCraft 3-style WarCraft 2 clone (at least it feels like that)! Too bad it has nothing more than unit movement and animations. No more development since May 2009. Blender files of models are in the repository, so if somebody found out the license, they might become useful to some other project. Have a video [YT, TO].
  6. jvranish/SpaceWars - "RTS with an emphasis on gravity". It seems not to work. Bug report. Next.

Let's try "rpg".

  1. Can't run | can't run | can't run | can't run | a renderer [YT, TO] | not pretty but functional [YT, TO] | too complicated to set up, no convenient package of pybox2d for Arch Linux | a little something [screen] | A pre-alpha Panda3D RPG [YT, TO] | tiled map, I could watch this guy all day | no content [screen]
  2. foxostro/arbarlith2 - Finaly something more 'robust'! Charlie once mentioned the game in a post. Rather complicated to compile (see readme) and fails too, so I created a report and hope for support.

That wasn't much fun... Um, "adventure" anyone? I'll ignore games I can't run for the rest of this post.

  1. kallepersson/subterranean - This one is playable! (Only one quest to solve but it has music.) One great thing about it is that wheels are not being re-invented for it, it uses an adventure engine that was the product of a PyWeek challenge. Here's a little video [YT, TO].
  2. codingisacopingstrategy/ countryoforigin [homepage] - This one is a ScummVM adventure, where dialog and philosophy appear to be the key to winning the game (does it even matter?). It looks so retro but breaks its visual predecessor's habits in a way, that reminds me of Mr. Rohrer's games.
  3. Droggelbecher/Grail - An adventure engine with parallax drawing, noir graphics and no interaction as of yet. A video shows the effect and animations [YT, TO]

What a clusterfoo! I hope you enjoyed it nonetheless! The next post I'm going to write will hopefully be a one-game one. :)

Thứ Hai, 10 tháng 5, 2010

thumbnail

Port and Configure - Specialists Wanted for Diablo-like and 3D and cute pixels!

Holyspirit is a good-looking hack & slash game with (rendered?) 3D graphics, which I unfortunately was only able to run using wine (and it wasn't very stable either: entering some areas and saving would cause it to freeze).

It appears however, that it should be very simple to make it compile on Linux, somebody will just have to figure out how to make Code::Blocks (.cbp files is provided) find SFML, a SDL alternative that is used by Holyspirit and provide compile instructions.

DotModeler is a 3D pixel editor which could use non-AZERTY language keyboard bindings and a little bit of English-language documentation (or anything that can be easily translated).

Kwest Kingdom is a Kwute roguelike which even a Nethack-hater like me can love! Here's a YT video [TO] of the kewtness.

I haven't been able to compile the game (I think) but it apparently has 64bit Linux binaries in its GIT repository and Windows binaries for download. Still, I think the Makefile might use some cleaning up. Volunteer! For cuteness in FOSS games! EDIT: My fault, see comments for clarity!

Summoning Wars is the third Diablo-like in the last two months you read about here. It uses OGRE but unfortunately also the non-free RakNet and could use some alternative library support. (Hintedy hint hint.)

EDIT: Apparently the version used is an old GPL-compatible version of RakNet. I will report, as soon as I know more. You can follow the discussion here.

Thứ Bảy, 8 tháng 5, 2010

thumbnail

Formula Retro

Formula Retro is an actively developed "Sega's Virtua Racing look-alike". I found it to be somewhat buggy (but stable) and I like the look.

Windows releases are available for download and here are GNU/Linux compile instructions, you will need to have irrlicht installed:

svn co https://formularetro.svn.sourceforge.net/svnroot/formularetro/trunk formularetro
cd formularetro
find . -exec sed -i 's|../irrlicht/include|/usr/include/irrlicht|g' {} \;
make
./dist/Debug/GNU-Linux-x86/formularetro

If you like the art style, you might want to give SimCar a go.

PS: I recorded a short video of the action and found out that the art license (CC-BY-SA 3.0 ES) is compatible with the international version of that license.

Thứ Sáu, 7 tháng 5, 2010

thumbnail

Ryzom FOSS: The Art

Ryzom has been released under AGPLv3 for server, client and "content creation tools" and BY-SAv3 for 17463 png image files and 7553 max 3d model files (see ). The 3D format is problematic, as .max is a proprietary format, but art is also available in the NeL shape format in ryzom's media browser (maybe not all of it, I'm not sure).

"Porting the art" is one of the tasks for which Ryzom will welcome developer support. Finishing porting to GNU/Linux is another goal and I'm sure there will be a little more coverage about the game here on Free Gamer and on other blogs once it runs. :)

(4 MB 24x24 preview of about 14000 of 17463)

I think most ground textures I saw were rather small (128x128) but of high quality and also include to-transparency alpha-blend tiles that are helpful for transitions between ground types. There are also in-game icons and GUI elements.

Here are the most popular resolutions, if you're curious:
files resolution
5493 256x256
2243 128x128
1864 256x512
1422 32x32
1337 64x64
1142 512x512
646 24x24
613 128x256
316 40x40
238 64x128
199 256x128
137 1024x1024
121 4x4
116 16x16

About

Lưu trữ Blog

Labels

0ad 2d 2x0ng 3d 3D modeling 4dmaze 8kingdoms a las barricadas A3P abe affcity agentkeeper alienarena allacrost angel-engine angstron2 annchienta annex-glest-mod antargis apricot arbarlithii arcade ardentryst ardorcraft arewealone armagetronadvanced art article arxendofsun arxliberatis as3sfxr asc assaultcube AtomicGameEngine atomictanks atomicworm aurora award axis revenge balazar3 ball-rolling bananabread basecommand battery battletanks beasts bethewumpus bge biniax2 bitfighter Blackvoxel blender blendswap blobandconquer blobwars blockattack blockling bloodfrontier bloodmasters bofh bombable bombcar boomwar boson boswars brainworkshop bullet burningdust burningwell bushidoblocks business bygfoot caspring cataclysm catchemrpg cgmadness cgtextures cheeseboys Chocolate Doom choria civil civitas clonk cocos2d code43 codecombat coldest combatsimulator commanderstalin commercial community competition conquest conquests contentcreation contest-gamedev corebreach countryoforigin craft creativecommons creepsmash crimsonspace critterding crowdfunding crowdsourcing crystalscrolls crystalspace cube Cube2 cuboid-clone cuby daggerwindscrolls dagon dangerdeep dangerman darkmod darkphear darkplaces data dealer dawn deadmorning devcorner dhewm3 Diablo diamondfighters digitalman dnt Doom Doom3 Dory game Wheely 3 doryenarena dotg dotmodeller dragonhistory duckmarines dungeonhack dungeonmapper eatthewhistle ecksdee edgar egoboo eisenstern emiliapinball endgamesingularity engines eot epiar epoch erebus ethanon event-conference evidyon evilcult extremetuxracer fac FGD fife flare flightgear flipout foi formido formularetro forumdown fps Freeablo freeartsearch freecol freedink freedroidrpg freegamedev freegamer freeorion freerails freetrain freetumble frogatto game engine gameboom GameDevelop gcw-zero gearhead2 gemrb genre-adventure genre-buildingsim genre-cards genre-defense genre-educational genre-engine genre-exploration genre-flighsim genre-fps genre-mmo genre-platformer genre-precision genre-puzzle genre-racing genre-roguelike genre-rpg genre-rts genre-sandbox genre-shooter genre-space genre-spacesim genre-spacetrade genre-tbs gigalomania glamour glc glest GLSL gluon goblinhack godot goollie Gorynlich grail grandwing gsoc gta-mud gunfudeadlands gusanos h-craft hackwars haiku hardware hedgewars hero of allacrost hex-a-hop hexenedgeofchaos hextd hive holoracer holyspirit howski html5 iamar iceball idtech2 idtech3 idtech4 impulse indiegogo intensityengine interview ioquake3 iqm iris ironbane irrlamb irrlicht islandcommander isoccer iteam ivan ivan3d ivanx jag jcrpg jediknight jme jmonkey3 jrpg jumpman jvgs kambi vrml kazama keeperrl Kelgar knights krank kwestkingdom l-echo lalalove Lamiae lasertactics lavirinto3d lbaprequel legesmotus lemmingballz levelhead libcrtxy liberated pixels cup libtcod licensing lincityng linux linuxgameawards linwarrior3d lipsofsuna lordsawar love löve löve2d low lowpolycoop lpairs ludumdare lugaru mac markiv mazzeroth mechanicaltower MegaGlest metalchaser metalglovesolid metallblech micropolis militiadefense minetest-c55 MIT modding mode-multiplayer mode-onedevicemultiplayer mode-singleplayer mofrag mokoi moleinvasion monkeyworld3d mono Moonshades mozilla myman mynet naev nethack3d neverball newfoundroom nexuiz nova pinball occulusrift octaforge ODE ogre3d olpc oolite open-source openanno openarena openart opencaesar3 opencity openclonk opendungeons openflashpoint openfootball opengameart openig openjk openlierox openmw openoctane openra openracer openttd openxcom orbit-hopper osare osgg osgs osx overdose Overkill ows pacdefence paintball2 palomino panda3d pandora parpg patreon penumbra physica physics pinball pink-pony pixel art plague-like platform-android platform-html5 platform-ios platform-java platform-linux platform-osx platform-webgl platform-windows platinum arts sandbox platinumarts pleethebear plexus plutocracy popcap portalized portrait-marathon PotM privateergeminigold programming projectalexandria projectcitadel projectfootball projectofthemonth pseudoform purity pygame pyromancer q2w q3rally qfusion qonk quadropolis Quake Quake2 quantum racer raceracer racing racr radakan raidem rainbowrooms raknet ransom raver realtimechaos redeclipse retribution engine retux review rigsofrods roguerepublic ROTC rpg rsoc rubyweekend runesword ryzom sampleswap sandbox sar sauebraten sauerbraten sawk scifi scorched3d scourge scourge2 sdl sfxr shotgundebugger shunnedsurvivor silvertree simontatham simutrans simwar skyriot skyscraper slickworm slothrpg smokinguns solarus soulfu sourceforge space station 13 spacenerdsinspace speed-dreams spicetrade spring spring1944 standalone Starfall Starfall kids Starfall math Starfall Wheely 3 Starfall Wheely 3 Game steam stonesoup strategy Strife stuntrally style-historical style-retro style-sci-fi subterranean summerofcards summoningwars superpowers supertux supertux3d supertuxkart survey syntensity systemshock Tales of Maj'Eyal taspring TBS td teewars teeworlds tennix Terasology terminal-overload Terra Centauri Tesseract The Castle Doctrine theskyofverdun theurquanmasters thewhitechamber thousandparsec thundernlightning tiled tol ToME torcs torque2d torque3d tournament towerdefense tpb3d Tremfusion tremulous trophy tutorial tuxkart tuxracer tv tvocfi ufoai unknownhorizons unkownhorizons unvanquished Urho3D uzebox vacuummagic valyriatear vaporware vdrift vdrift-ogre vegastrike veraball video vikings violetland vote voxel voxelstein warsow warzone warzone2100 waymark weaver webmegapong wesbowl wesnoth Wheely 3 Dory Games Wheely 3 for kids Wheely 3 kids Wheely 3 online widelands windows windstille wing wizznic wordwarvi work worldforge worldki worldwarvi wormux wtactics wyrmsun xdriller xenogeddon xna xonotic xreal ya3dag yodasoccer yofrankie ysflight ysoccer zaz zelda zero-k zeroballistics
Được tạo bởi Blogger.