Starfall 3
Hiển thị các bài đăng có nhãn nexuiz. Hiển thị tất cả bài đăng

Thứ Bảy, 27 tháng 3, 2010

thumbnail

Xonotic - Nexuiz the Free

The first piece of news is that console Nexuiz will be re-written from scratch, because some coders decided against giving permission for a proprietary port (Slashdot , interview). This means no code contributions to Nexuiz.

Secondly, Nexuiz has been forked under the name Xonotic. Because philosophy, because management, because change.

I can't complain! Git repository instead of Subversion, no more tikiwiki (I hope) finally a feed for news (has been added to our Planet)! Open management and content enhancements are on the list of plans and promises, perhaps a little too much even, which led to the creation of a critical thread on our forums.

I have had the pleasure to test the warpzone/visible-portal feature (which is available in Nexuiz' SVN as well):


youtube-dl: http://www.youtube.com/watch?v=qb4zk-31sVU

Currently, instructions to get Xonotic (using git) are here. Compilation is easy and right now the game starts using "./all run -nexuiz".

If you want to get involved, get on their forums and/or get on their IRC! The website is still in development, a public wiki is in the works.

So what do you think about the fork? I understand the "divided we are weaker" point, but console Nexuiz has caused much confusion and a new project (Xonotic) seems like a clear cut and new hope™. Also.. "Xonotic" sounds slightly better than "Nexuiz" in my most humble ears. :)

Thứ Năm, 18 tháng 3, 2010

thumbnail

How Nexuiz did not become proprietary or: "Silly names in Games"

Some company will use LordHavoc's DarkPlaces engine (DPE) to publish a game on some game console(s). The development team includes "a number of Nexuiz developers, and previous Quake1 community developers". Nexuiz is a (or rather "the") FOSS FPS that uses DPE.

As far as I can tell, no assets of Nexuiz will be used. On the other hand, the soundtrack playing on the console-DPE-game homepage sounds like a remix of a Nexuiz track. I will just assume that the composer agreed to this and that the same might happen to other high-quality Nexuiz content and that it will all be legal. Lee Vermeulen (Nexuiz' lead developer) is no license-n00b after all. Also, the console game will be using Nexuiz' gameplay, which I assume means "game modes", "movement/physics" and "weapon functions/balancing".

There is one problem though: this console game has the name "Nexuiz" (please call it "console Nexuiz") and its homepage is nexuiz.com.

Why did the developers have to pass the name? Heck I don't know. Perhaps they thought every Nexuix player with a console would want to buy console Nexuiz if they gave it that name. Perhaps they wanted to use the resulting confusion to make the name known. Perhaps they just couldn't come up with a good name (very common problem you know). I can very well imagine that it will only be a development name and that the release version will be called something like Nexuiz: Frag of the Unknown. or maybe there won't be any "Nexuiz" in the final version of console Nexuiz.

Here is Vermeulen's news post about console Nexuiz (did you know that every news page that has no atom/rss feed sucks?). The essence of the post is this:
  1. Nexuiz development will continue
  2. Console Nexuiz' assets will not be open source
  3. Console Nexuiz' code improvements will be open source
  4. Nexuiz' developers ("Alientrap") will receive royalties if console Nexuiz creates profit. It is not yet clear who will get what percentage but Alientrap intends to be transparent about it.
Here is the announcement by the company behind the console Nexuiz and a long discussion. (The company's name is illfonic, but that hardly matters.)
Here is a blog post that provides much more information about console Nexuiz.

No more console Nexuiz talk below this line.

I noticed a nice feature of the Nexuiz 2.5.2 release announcement:
Some of the biggest changes are:
  • New gamemode: CTS (get from A to B). With map "CyberParcour01" by sev, and a nexrun map "Piece o' cake" by FruitieX
  • Aggressor and stormkeep retextured by FruitieX
  • Tutorial map by FruitieX
  • TraK4-mit and TraK5 texturepacks by TraK
  • New HUD by FruitieX and -z-
  • New Scoreboard style by terencehill
  • Weapon accuracy statistics by Dib (ALT key by default)
  • Rocket guidance by holding down the primary fire button (seeker removed)
  • Level Of Detail on all playermodels
  • Video settings only show the allowed resolutions reported by your OS
  • (not availible in AGL)
  • Motion blur and damage blur by Samual
Did you notice it? I'm talking about the names behind each feature item. It makes new versions so much more personal. Well, a little bit. What I really would like to have as attribution/credits features is having a game mode where author name, license name and optional short description flow above each asset in a map while playing it.. I know, crazy talk.. Or something like Half-Life 2's developer's commentary?... ah, a man can dream..

Ok, back to Nexuiz. "Tutorial map"? Well! This can only be disappointing, right? :D *watches video*

Well, that wasn't too bad! Even a bit entertaining! I was expecting some text-only hour-long explanation how to press the arrow keys for movement. Yay for voice acting! Yay for expecting player to know the basics! Yay Nexuiz tutorial!

One could enhance the tutorial by making audio tracks skip, when the player has succeeded in reaching the goal described in the current audio track. Also I'm curious what kind of sarcastic comments will result from death/suicide/failure (if at all possible).

Thứ Năm, 14 tháng 5, 2009

thumbnail

idTech engine game news


Tremfusion is a fork of Tremulous, that wants to be more open in development. There's more to read on its organization and philosophy (too many words for my taste). One of the most noticeable changes is the use of the Xreal as the game engine. Thanks to Julius for letting us know.




An audio interview with Quake2World's lead coder reveales details about improvements in his graphics and physics engine. (I don't like podcasts usually but this one is pretty interesting.)




An audio interview of Lee Vermeulen, founder of the Nexuiz project, was published on the new site Open Gaming Now. The audio unfortunately is of a not-so-good telephone line quality and the added music makes it even a little bit harder to listen. Lee tells about the early history of the project, but other than that it's mainly a introduction to Nexuiz.



The rest & snippets






Voxelstein
Andrewj, one of the best Let's Play artists, has recently recorded a playthrough of Voxelstein, the Wolfenstein3D-inspired shooter with voxels (you can destroy everything) which unfortunately is win-only. Here's the video.




Palomino flight simulator release 20090511 adds shaders to the game.




Boomwar Nitro 0.1b1 has been released [win32 binary] (after 2.5 years of no releases, but some svn activity). It appears to be using the non-free Newton Game Dynamics lib, so I refrained from compiling it.




Last time I mentioned PopCap Framework. Now I found out about PyCap, a python wrapper for the PopCap framework. Thanks to GBGames for passively helping me find this. :)




Slick is a LWJGL-based Java game lib, which even supports SVG (not completely though). Some of these games make use of slick and two of them are supposedly free software. (I haven't searched for the source much though).




There's a first screenshot of Nethack_3D.






Hey, what do Glest, Freeciv, FreeCol, FreedroidRPG, FlightGear, Nexuiz, OpenArena, Sauerbraten, SuperTux, SuperTuxKart, Warsow and Yo Frankie have in common? - All of them are being STOLEN by reckless PIRATES. ARR!

Thứ Tư, 6 tháng 5, 2009

thumbnail

Sauerbraten Trooper Edition, first playable Mark IV network Demo



Sauerbraten [more screens]

Cube 2: Sauerbraten Trooper Edition has been released [download]: new logo, new maps, new weapon looks, bots! (from BloodFrontier), movie recording function (I have to check this out ASAP), rag dolls, new music, and so much more.





Sauerbraten characters

The bots are rather dumb as of now and don not know what a powerup is yet but they're definitely better than no bots at all. What I found most amazing about this release is the characterization of the player models. Each of the three has a little back story. I felt that Sauerbraten had no soul before this release. Now it has a little soul. :)



Mark IV

The tank simulation engine Mark IV [project, web page, blog] v0.80 Alpha-1 is out and first-time playable over network. It however uses FMOD (which can be avoided, see this) and RakNet. Windows users will be able to use the pre-compiled binary.



A little arcade



Atomic Worm has recently been open sourced. It appears to be a Pacman-Snake mix plus different grid types plus the visual style of Transcend. Source available here. It uses the PopCap Framework, which appears to be free software.



Atomic Worm at YouTube



Do you like cruel, hard moon lander games? If yes, OldSkoolGravityGame was made with you in mind! It may look harmless, even retro-pretty on video... but I have felt the pain...
O_O



Portable game packages




DSN

The Damn Small Nexuiz (DSN) project provides a slim version of Nexuiz with the aim to make it playable on netbooks. Deja Vu?




Speaking of reduced weight: Spring RTS Engine Portable is a win32 Spring (RTS engine) package that doesn't touch the registry.

Thứ Sáu, 17 tháng 4, 2009

thumbnail

Nexuiz 2.5 (taking my time)

Nexuiz 2.5 has been released 6 11 15 days ago. (I *am* taking my time! O_o) You might have spotted the announcement on Phoronix.



Here is the 666 MB heavy download. In case you care about traffic more than graphics and sounds or have a weak system: An Arch Linux user created a ~60MB version for 32-bit Linux systems.



So what are the big selling points of 2.5 from the player side of view? According to the changelog: New HUD, new weapons, new racing game mode, improved look & sound, better bots. Nex is also supposed to be faster regarding processor and network utilization, I did not try to test this though.



Head-up display


Nexuiz 2.5 - more screenshots

I did not notice any revolutionary changes in the user interface - besides the better score board and noob-friendlier map voting system. Unfortunately the game menu part of the GUI is still slightly weird with its microscopic quit button.



Racing mode



Futuristic "Racetrack"

"Race" is a game mode, in which the player has to move as fast as possible using weapons and jumping techniques. As I understand it, this old concept developed from Quake elitists having too much fun with the game's movement 'physics'. It's an important mode in Warsow gameplay and I don't like it. However, I do appreciate that Nexuiz makes itself interesting for a wider audience of course.



I was very annoyed by the racetrack being in the new single-player campaign and wanted to record a video showing how I struggle with it but when I recorded the demo, I surprisingly won! I still think it should be kept out of the campaign or at least it should be possible to skip it - many Nexuiz players will want to finish the campaign but not even know about the advanced movement techniques it requires.



New weapons



I can't help but being overly subjective here (again): Nexuiz has more than enough weapons! Then again, the new weapons are optional (at least I think so) and that makes them okay. The grappling hook was already in the last version (just not as a weapon) and I don't like it, but I know a lot of people do. The portal gun is fun, but not interesting for long if you ever played Portal.



The rifle, however, makes my eyes twitch. It needs to be reloaded! Reloading weapons in a Quake/UT-like game. This is so stupid. No further comments.



Take a look at the weapon models: Grappling Hook, Port-O-Launch, T.A.G. Seeker, Heavy Laser Assault Cannon, Rifle.



Improved look and sound




Sharp new flag model

My favorite part of this review! This is where the 2.5 release shines. The new map desert factory [video] looks great! Even though it seems too large, it plays well and is a nice alternative to the mostly narrow Nexuiz in-door maps.



The new organic-style weapon models fit unexpectedly well. Especially the good look of the shotgun is important, as it's the default weapon.



Smoke
One issue though: the rocket explosion smoke is so dark, I can't see through it. This means that each explosion animation serves as a visual shield for the enemy. It's so sad and funny when one has to disable effects to be able to play better for other reasons but processing speed...



I wrote a poem about how the rocket explosion smoke annoys me:



Rocket smoke

So dark I can not see!

Why do you torture me?


Ain't I grand? Next up: voices. I love the new voices! Not only there are more different tracks but now teammates verbally protesting against friendly fire. Yay for audio improvements! (Oh, speaking of audio.. pdsounds.org is dead [backup])



As mentioned above, there is a new single-player campaign, which introduces new weapons, maps and game modes. It is rather chaotic though. Two capture the flag rounds in it are meant as 'tutorials' (endlessly boring plus bots suck). I hope in the future the Unreal Tournament approach will be chosen: campaigns should be separated by genre and tutorials should be optional.



Portals: still ugly

I have few complaints about the visual quality: portals and player models need better textures also the machine gun looks weak compared to the other weapons. This will hopefully be improved in the future. (If you're a 3d artist, you know what to do ;) .)



Better bots



I red the changelog only after I tested Nexuiz 2.5 for a while. I was confused by the "bots are better" claim. They stand around, walk against walls and fail to capture flags/domination points next to them. Increasing their difficulty seems to only make their aim annoyingly good, but they are not getting any smarter.



Conclusion



All is well, nothing is perfect. Since a lot new things were added, 2.5 might even be fun to those that did not like previous versions. Nexuiz players that don't care for new stuff will enjoy the updated graphics and voices. Single-player mode players will like the new campaign, even though it does have its faults. Now it's time for you to enjoy the video(s) below!





Nexuiz 2.5 wannabe-promo - OGV download


Note: If the HD YouTube version slows down your computer, I recommend downloading the OGV video and watching it with VLC.



I created above video using Nexuiz' awesome video recording tools, Cinelerra and this helpful thread. On the game's homepage you will see a video that concentrates on the new features more.

About

Lưu trữ Blog

Labels

0ad 2d 2x0ng 3d 3D modeling 4dmaze 8kingdoms a las barricadas A3P abe affcity agentkeeper alienarena allacrost angel-engine angstron2 annchienta annex-glest-mod antargis apricot arbarlithii arcade ardentryst ardorcraft arewealone armagetronadvanced art article arxendofsun arxliberatis as3sfxr asc assaultcube AtomicGameEngine atomictanks atomicworm aurora award axis revenge balazar3 ball-rolling bananabread basecommand battery battletanks beasts bethewumpus bge biniax2 bitfighter Blackvoxel blender blendswap blobandconquer blobwars blockattack blockling bloodfrontier bloodmasters bofh bombable bombcar boomwar boson boswars brainworkshop bullet burningdust burningwell bushidoblocks business bygfoot caspring cataclysm catchemrpg cgmadness cgtextures cheeseboys Chocolate Doom choria civil civitas clonk cocos2d code43 codecombat coldest combatsimulator commanderstalin commercial community competition conquest conquests contentcreation contest-gamedev corebreach countryoforigin craft creativecommons creepsmash crimsonspace critterding crowdfunding crowdsourcing crystalscrolls crystalspace cube Cube2 cuboid-clone cuby daggerwindscrolls dagon dangerdeep dangerman darkmod darkphear darkplaces data dealer dawn deadmorning devcorner dhewm3 Diablo diamondfighters digitalman dnt Doom Doom3 Dory game Wheely 3 doryenarena dotg dotmodeller dragonhistory duckmarines dungeonhack dungeonmapper eatthewhistle ecksdee edgar egoboo eisenstern emiliapinball endgamesingularity engines eot epiar epoch erebus ethanon event-conference evidyon evilcult extremetuxracer fac FGD fife flare flightgear flipout foi formido formularetro forumdown fps Freeablo freeartsearch freecol freedink freedroidrpg freegamedev freegamer freeorion freerails freetrain freetumble frogatto game engine gameboom GameDevelop gcw-zero gearhead2 gemrb genre-adventure genre-buildingsim genre-cards genre-defense genre-educational genre-engine genre-exploration genre-flighsim genre-fps genre-mmo genre-platformer genre-precision genre-puzzle genre-racing genre-roguelike genre-rpg genre-rts genre-sandbox genre-shooter genre-space genre-spacesim genre-spacetrade genre-tbs gigalomania glamour glc glest GLSL gluon goblinhack godot goollie Gorynlich grail grandwing gsoc gta-mud gunfudeadlands gusanos h-craft hackwars haiku hardware hedgewars hero of allacrost hex-a-hop hexenedgeofchaos hextd hive holoracer holyspirit howski html5 iamar iceball idtech2 idtech3 idtech4 impulse indiegogo intensityengine interview ioquake3 iqm iris ironbane irrlamb irrlicht islandcommander isoccer iteam ivan ivan3d ivanx jag jcrpg jediknight jme jmonkey3 jrpg jumpman jvgs kambi vrml kazama keeperrl Kelgar knights krank kwestkingdom l-echo lalalove Lamiae lasertactics lavirinto3d lbaprequel legesmotus lemmingballz levelhead libcrtxy liberated pixels cup libtcod licensing lincityng linux linuxgameawards linwarrior3d lipsofsuna lordsawar love löve löve2d low lowpolycoop lpairs ludumdare lugaru mac markiv mazzeroth mechanicaltower MegaGlest metalchaser metalglovesolid metallblech micropolis militiadefense minetest-c55 MIT modding mode-multiplayer mode-onedevicemultiplayer mode-singleplayer mofrag mokoi moleinvasion monkeyworld3d mono Moonshades mozilla myman mynet naev nethack3d neverball newfoundroom nexuiz nova pinball occulusrift octaforge ODE ogre3d olpc oolite open-source openanno openarena openart opencaesar3 opencity openclonk opendungeons openflashpoint openfootball opengameart openig openjk openlierox openmw openoctane openra openracer openttd openxcom orbit-hopper osare osgg osgs osx overdose Overkill ows pacdefence paintball2 palomino panda3d pandora parpg patreon penumbra physica physics pinball pink-pony pixel art plague-like platform-android platform-html5 platform-ios platform-java platform-linux platform-osx platform-webgl platform-windows platinum arts sandbox platinumarts pleethebear plexus plutocracy popcap portalized portrait-marathon PotM privateergeminigold programming projectalexandria projectcitadel projectfootball projectofthemonth pseudoform purity pygame pyromancer q2w q3rally qfusion qonk quadropolis Quake Quake2 quantum racer raceracer racing racr radakan raidem rainbowrooms raknet ransom raver realtimechaos redeclipse retribution engine retux review rigsofrods roguerepublic ROTC rpg rsoc rubyweekend runesword ryzom sampleswap sandbox sar sauebraten sauerbraten sawk scifi scorched3d scourge scourge2 sdl sfxr shotgundebugger shunnedsurvivor silvertree simontatham simutrans simwar skyriot skyscraper slickworm slothrpg smokinguns solarus soulfu sourceforge space station 13 spacenerdsinspace speed-dreams spicetrade spring spring1944 standalone Starfall Starfall kids Starfall math Starfall Wheely 3 Starfall Wheely 3 Game steam stonesoup strategy Strife stuntrally style-historical style-retro style-sci-fi subterranean summerofcards summoningwars superpowers supertux supertux3d supertuxkart survey syntensity systemshock Tales of Maj'Eyal taspring TBS td teewars teeworlds tennix Terasology terminal-overload Terra Centauri Tesseract The Castle Doctrine theskyofverdun theurquanmasters thewhitechamber thousandparsec thundernlightning tiled tol ToME torcs torque2d torque3d tournament towerdefense tpb3d Tremfusion tremulous trophy tutorial tuxkart tuxracer tv tvocfi ufoai unknownhorizons unkownhorizons unvanquished Urho3D uzebox vacuummagic valyriatear vaporware vdrift vdrift-ogre vegastrike veraball video vikings violetland vote voxel voxelstein warsow warzone warzone2100 waymark weaver webmegapong wesbowl wesnoth Wheely 3 Dory Games Wheely 3 for kids Wheely 3 kids Wheely 3 online widelands windows windstille wing wizznic wordwarvi work worldforge worldki worldwarvi wormux wtactics wyrmsun xdriller xenogeddon xna xonotic xreal ya3dag yodasoccer yofrankie ysflight ysoccer zaz zelda zero-k zeroballistics
Được tạo bởi Blogger.