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Thứ Sáu, 22 tháng 2, 2013

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Cube2 engine keeps on expanding!

While the recent new release of Cube2: Sauerbraten didn't bring any really big changes, the network of friendly forks keeps expanding. But before I go into more details, here is a new feature trailer of Cube2: Sauerbraten:



The maybe most prominent and fully FOSS fork RedEclipse is still working on the promised new 1.4 release, with them doing some silly and some cool enhancement projects in the meantime... so yeah:

Red Eclipse in Valve Time tm
Octaforge still has a few day to go in order to avoid missing their estimated release "this month", but when browsing OpenGameArt.org, I came across an interesting fork of the Sandbox Game Maker fork, called Lamiae with the RPG game Kelgar:


Kelgar Gameplay 0.8 - Indie DB

According to their github page, content seems to be libre (CC-by or CC-by-SA) but information is a bit scarce. Even less information is available for this other fork, called SabiCube, but you can download and test their alpha.

Oh and a bit older, but also interesting: the emscripten powered HTML5 port of Cube2, called Banana Bread, has also really picked up since the main emscripten developer was hired by the Mozilla foundation. Here you can see it running a multi-player game (very recent new feature), and with the upcoming (also Mozilla powered) asm.js Javascript speed-up, it will probably run at near native speeds in the not too far future.

Ok... I hope that is all... if you know of other interesting Cube2 powered projects, please comment below!


Thứ Ba, 20 tháng 7, 2010

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Assorted FPS news

Lets start with the big news for today :)

A new version of Cube2:Sauerbraten was released today: Justice Edition!

Changes include two new player-models, 30 new maps, a mini radar and the new hold and efficiency game modes. For a full change log click here.



The blue base!


The new game mode "efficiency" gives you a set amount of ammunition and all weapons, and you can only "reload" when re-spawning and in the "hold" mode you get points when holding the flag for 30 seconds for your team



Upcoming changes in AlienArena

In this other open-source online arena FPS (sadly also with un-free media) some major changes in the rendering engine have been announced recently. Version 7.45 will include the new IQM skeletal animation format, which speeds up and increases the rendering quality tremendously on all somewhat new GPUs!

Furthermore changes to the shadowing code have been made:



Improved self shadowing

Edit (07/29/2010): 7.45 was released today, get it here.

ZeroBallistics completely FOSS???



Ok maybe I am jumping the gun here, but this interesting post has recently appeared on the Phoronix message-boards. It seems like the former commercial indi game Zero Ballistics (an unrealistic tank battle multiplayer game with pretty sweet graphics) has gone completely FOSS (GPL including the media and even the .blend model source files).



Details are a bit shady, as there was a post on the currently offline webpage about ZB going to be released for "free", but no mention of the exact licensing. However now a complete repository has appeared on the Sourceforge page (tagged as GPL), so speculations are that it is completely FOSS!

We are currently trying to confirm this with the authors listed at the sf.net page, but so far there was no response :( But lets wait and see!

Edit (07/29/2010): I can now confirm that ZeroBallistics is indeed completely FOSS :) Stay tuned for a more in depth preview here on FreeGamer.

Thứ Tư, 12 tháng 5, 2010

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Combing Github for Games

I am bored. SF.net doesn't produce many new foss game findings, so I say: "Let's try GitHub's search function!"

Searching "game" quickly turned into "game -warcraft -framework -iPhone -life -cocos -Invaders" and I gave up such a general approach. Next up "fps".

  1. maroxe/fps - Soya3D-based shooter. Doesn't run, so I write a report. Project probably inactive, the history tells me. Next.
  2. ctmammoth/mammoth - "Tactical/strategy CTF-style FPS". Contains just a .sln (Visual Studio) file and dlls in the repo. Is written in C#. Obviously non-Linux. Next.
  3. treeform/simple-fps - "Simple fps demo for panda3d". Last action October 2009. It runs! Let's make a quick video, even though it's nothing, but the texture is kind of interesting. Lagging in the video [YT, TO] because of recording app I think. Next.
  4. mlambir/Pygame-FPS - "Wolfenstein style fps in pygame". It uses original Wolfenstein's gfx too. Nothing to look at, still recorded a video [YT, TO]. Last activity September 2009. Next.
  5. Michael-mrg/Sauerbraten - "Fork of the sauerbraten fps with a variety of convenience patches". Not going to test it, but nice to know there are Sauerbraten improvements on GitHub..
  6. gitpan/SDL-App-FPS - What a compelling... name. But then again, behind lame names, there sometimes are quality games! Requires SDL-Perl. The test suite tries to fullscreen and kills X.org in the process. Next.
  7. danopia/quak - "Implementation of duckinator's weird FPS idea". I don't know who duckinator is, but this sounds swell! OGRE-based. Won't start, let's rebuild OGRE. Doesn't help. Write report.
Okay, no more "fps" search results that I could care about. Let's try "rts".

  1. spring/spring - Spring. Oh hi, I didn't see you there! And you brought a friend: the GPL/BY-SA game "Project Recoil" which seems to have at least some 3D & concept art going on.
  2. mrpouet/chenilles - "RTS worms-like". Can't say that I like those, the original is the best Worms-like game so far for me. No activity since > 1 year. Okay, we have terrain and a worm which won't stop walking. Not mucht, but have a video [YT, TO].
  3. shawn42/snelps - "Rubygame RTS" which is now over three years periodically in development. I was unable to test it this time however, due to rubygame problems on my side.
  4. dragly/loose_cannon - "Simple Qt's OpenGL RTS". I accidentally wrote an incorrect report but then got instructions for compiling the game. (Didn't manage to do it ye though.)
  5. Acedio/craft - "A simple RTS". This is a WarCraft 3-style WarCraft 2 clone (at least it feels like that)! Too bad it has nothing more than unit movement and animations. No more development since May 2009. Blender files of models are in the repository, so if somebody found out the license, they might become useful to some other project. Have a video [YT, TO].
  6. jvranish/SpaceWars - "RTS with an emphasis on gravity". It seems not to work. Bug report. Next.

Let's try "rpg".

  1. Can't run | can't run | can't run | can't run | a renderer [YT, TO] | not pretty but functional [YT, TO] | too complicated to set up, no convenient package of pybox2d for Arch Linux | a little something [screen] | A pre-alpha Panda3D RPG [YT, TO] | tiled map, I could watch this guy all day | no content [screen]
  2. foxostro/arbarlith2 - Finaly something more 'robust'! Charlie once mentioned the game in a post. Rather complicated to compile (see readme) and fails too, so I created a report and hope for support.

That wasn't much fun... Um, "adventure" anyone? I'll ignore games I can't run for the rest of this post.

  1. kallepersson/subterranean - This one is playable! (Only one quest to solve but it has music.) One great thing about it is that wheels are not being re-invented for it, it uses an adventure engine that was the product of a PyWeek challenge. Here's a little video [YT, TO].
  2. codingisacopingstrategy/ countryoforigin [homepage] - This one is a ScummVM adventure, where dialog and philosophy appear to be the key to winning the game (does it even matter?). It looks so retro but breaks its visual predecessor's habits in a way, that reminds me of Mr. Rohrer's games.
  3. Droggelbecher/Grail - An adventure engine with parallax drawing, noir graphics and no interaction as of yet. A video shows the effect and animations [YT, TO]

What a clusterfoo! I hope you enjoyed it nonetheless! The next post I'm going to write will hopefully be a one-game one. :)

Thứ Sáu, 12 tháng 2, 2010

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Pretty Warzone; What's to see in Linwarrior; Sauerbraten and content

Warzone 2100 has pretty new textures! Oh wait, didn't I report this more than one year ago? Well.. the release after the next is supposed to feature them, finally.. But I *do* have news to offer: Building models are being re-modeled and re-textured! Slightly related: There is a tutorial on making models and texturing them on their forums.

 Warzone 2100: re-worked buildings

Hmm... I wish there were "tower defense" maps for Warzone 2100... and that moving units wouldn't be such a torture.. Speaking of torture, do you wish you could test WZ with new textures but don't have the time to figure out how to get the svn version? Well, maybe the following showcase video of the textures in-game will ease your pain. ^^



LinWarrior3D 2009_11_08 r15 was released a while ago. As a lover of the game that served as inspiration for LinWarrior, I'm compelled to like it. After all: you can shoot (and destroy stuff even!), you can move torso and legs individually and you have a wingman.

On the other hand, there is no mission goal and the game lacks any mech customization. Also I really miss a "STOMP STOMP" sound.. As for the game's name: well, at least they don't call it "FreeMech". :)



There's quite a bunch of new content in Sauerbraten's subversion repository, taken from Quadropolis, their community content sharing web site. However, [Insert expressions of discontent about licensing choices of others here].



I am quite surprised how much new content Quadropolis is attracting. On the other hand a discussion was started on OpenGameArt's forums, discussing the additional hardships of creating free as in freedom art, which kind of explains it. On the other, other hand, OpenGameArt is doing not bad as well, it attracts contributors who would probably never find a fitting project for their art and keep their works on their hard drive until the next disk failure should have separated them. I wish that projects would start telling their contributors to upload their works straight to OGA though.

I also hope that the community content sites set up for SuperTuxKart, VDrift and WorldForge will help contributors as they are supposed to.

Thứ Bảy, 16 tháng 1, 2010

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Cube2: Is it finally taking off?

Ahh, qudobup and Charly are back and posting. Lots of interesting news even for me!
So what can I add to this? Well first of all I forgot to mention this awesome TBS in my last post: UFO2000, which is of course like UFO:AI a clone of a very well known series.
And I should have also mentioned Stellar Forces which is a remake of Laser Squad :)

Cube2 Engine


So as you might have guessed todays topic will be the Cube2/Sauerbraten engine, which besides being a mighty fine game on its own, has also spawned some great offspring projects lately. Blood Frontier has been mentioned before and since there have not been any new releases since then I will keep it short and just mention this video review which gives you an idea of the game play. But check it out if you have not done so yet!

Platinum Arts Sandbox


Plantinum Arts Sandbox has also been mentioned here before, and could be quickly described as a game development platform aimed at kids (and adults), utilizing all the nice in game editor features the Cube2 engine offers (and more).

Recent news are that they are hosting a nice contest , they have also just announced a new version. And besides offering the usual amount of fixes and updates, it now boasts a really nice 2D platformer template for you to create new games:



Furthermore they have templates for RPG projects and for wanna be film makers a new tool called movie cube (movies made with game engines are also called Machinima for those unfamiliar with the term).

Syntensity


Syntensity is a project quite similar to the one mentioned above, albeit with a more mature focus. Their feature list is long and even though still under heavy development it is starting to be a really nice tool for game developers.

And besides the fact that we are happy to announce that they have chosen our network for hosting their community forums, they have also recently released a really nice new game template called Razanak:



So check it out via the Syntensity lobby (the mod gets dowloaded automatically when you enter the corresponding portal), and see for yourself what a powerful game making tool Syntensity has become.









Thứ Tư, 6 tháng 5, 2009

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Sauerbraten Trooper Edition, first playable Mark IV network Demo



Sauerbraten [more screens]

Cube 2: Sauerbraten Trooper Edition has been released [download]: new logo, new maps, new weapon looks, bots! (from BloodFrontier), movie recording function (I have to check this out ASAP), rag dolls, new music, and so much more.





Sauerbraten characters

The bots are rather dumb as of now and don not know what a powerup is yet but they're definitely better than no bots at all. What I found most amazing about this release is the characterization of the player models. Each of the three has a little back story. I felt that Sauerbraten had no soul before this release. Now it has a little soul. :)



Mark IV

The tank simulation engine Mark IV [project, web page, blog] v0.80 Alpha-1 is out and first-time playable over network. It however uses FMOD (which can be avoided, see this) and RakNet. Windows users will be able to use the pre-compiled binary.



A little arcade



Atomic Worm has recently been open sourced. It appears to be a Pacman-Snake mix plus different grid types plus the visual style of Transcend. Source available here. It uses the PopCap Framework, which appears to be free software.



Atomic Worm at YouTube



Do you like cruel, hard moon lander games? If yes, OldSkoolGravityGame was made with you in mind! It may look harmless, even retro-pretty on video... but I have felt the pain...
O_O



Portable game packages




DSN

The Damn Small Nexuiz (DSN) project provides a slim version of Nexuiz with the aim to make it playable on netbooks. Deja Vu?




Speaking of reduced weight: Spring RTS Engine Portable is a win32 Spring (RTS engine) package that doesn't touch the registry.

Thứ Ba, 30 tháng 12, 2008

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Freedom is Fun

Happy festive season to all those who are celebrating, and commiserations to those who are missing out or have not been blessed with a nice Christmas period.



Many thanks to Q for being a custodian of the blog. It would surely have died long ago but for his endeavour and I deeply appreciate his ongoing efforts.




NYC in Sauer


I have a queue of interesting things... like this lovely screenshot of a NYC map for Sauerbraten that pushes the engine's performance.



There was a Christmas release of SuperTuxKart and it's full of goodies. Verison 0.6rc1 (an rc, thusly YMMV) offers (among a lot of new tracks and other improvements) improved physics with skidding, nitro, a better AI, and positional sound effects. Sounds super.



Gearhead2 is now completable as of the latest release, version 0.530, meaning that it is no longer a tech demo but a real live game. It's a futuristic / mech-based graphical roguelike and a very nice one too by all accounts.




UFO:AI Starchaser


I really liked this UFO:AI "Starchaser" interceptor (right). I'm looking forward to 2.3 which should be another impressive release for the project.



Vega Strike has had a lot of speech packs contributed in the last few weeks. To preview them you'll have to head on over to the VS forums (sorry, no direct links). I'm sure this will make the next release of the game more atmospheric. Whilst core development seems a little cool at the moment, the community contributions are as active as ever and I predict an explosive release sometime in 2009 that makes people go, "Wow, that's what open source can do." I also mined this nugget from the Ogre forums when procrastinating the other day (hellcatv is a lead VS dev, VS is prospectively getting ported to OGRE, and that thread is about a feature that looks particularly useful for transitions between space and planetscapes). Yes, that is rumour-mongering, and I'm proud of it!



Scourge is getting nicer lighting, there's a poor quality video on vimeo of it in its infancy (the effects have since improved). There was a bump with the 0.21 release, which got pulled and replaced by 0.21.1, but now that's sorted out development momentum has returned and already 0.22 looks promising.



I don't monitor nearly as many projects as I used to. Are there any other impressive screenshots you guys have seen lately? Any other projects looking promising for nice 2009 releases?

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